[ADD] chaos map

This commit is contained in:
Falk Mueller
2025-11-02 18:52:10 +01:00
parent 1bbc3775b6
commit 28dcb0081d
16 changed files with 2005 additions and 141 deletions

View File

@@ -22,3 +22,5 @@ The source files for the <https://chaoszone.cz> website.
- game of live
- raindrop: https://experiments.p5aholic.me/day/005/
- pong: https://designs.events.ccc.de/GPN8/GPN8-Visual.png
- poly play: https://www.gugeli.de/2025/08/12/poly-play-der-einzige-arcade-automat-der-ddr-und-wie-man-ihn-heute-emuliert/
- matrix link im footer zu eigener unterseite mit beschreibung

View File

@@ -1,5 +1,5 @@
+++
title = 'ChaosZone'
title = 'About'
date = 2025-06-01T22:39:26+02:00
draft = true
+++

View File

@@ -0,0 +1,4 @@
+++
title = 'ChaosZone at 36C3'
date = 2023-12-19T22:39:26+02:00
+++

View File

@@ -0,0 +1,4 @@
+++
title = 'ChaosZone goes 37c3 ~ Kombinate aller Länder vereinigt euch! ~'
date = 2023-12-19T22:39:26+02:00
+++

View File

@@ -0,0 +1,4 @@
+++
title = 'Halle Geekend Weekend 2025 - Review'
date = 2025-04-15T22:39:26+02:00
+++

View File

@@ -14,6 +14,8 @@
{{ partial "footer.html" . }}
<script src="./js/pong-game.js"></script>
<script src="./js/map.js"></script>
<script src="./js/script.js"></script>
</body>
</html>

View File

@@ -15,8 +15,24 @@
<section class="container">
<h1>News</h1>
...
{{ $subpage := site.GetPage "news" }}
{{ with $subpage.Pages }}
<ul class="news-list">
{{ range . }}
<li>
<a href="{{ .RelPermalink }}">
<span>{{ .Date.Format "2006-01-02" }}</span>
{{ .Title }}</a>
</li>
{{ end }}
</ul>
{{ end }}
<a href="#">news archiv >>></a>
</section>
<section>
<chaos-map></chaos-map>
</section>
{{ end }}

View File

@@ -4,7 +4,8 @@
--menu-font-color: white;
--font-color: #430C08;
--box-bg: #ece2d5;
--main-font: 'Cubellan';
--main-font: Arial, Helvetica, sans-serif;
--highlight-font: 'Cubellan';
}
@font-face {
@@ -41,7 +42,17 @@ section.red {
}
main {
font-size: 1.2rem;
font-size: clamp(1rem, 2vw, 1.2rem);
}
h1, h2, h3, h4, h5 {
font-family: var(--highlight-font);
}
h1 {
font-size: clamp(2rem, 5vw, 3.5rem);
margin-bottom: 0.5rem;
margin-top: 1rem;
}
/** Header and Navigation ###################################################### **/
@@ -49,6 +60,7 @@ main {
header {
background-color: var(--bg-color);
border-bottom: 1px solid var(--box-bg);
font-family: var(--highlight-font);
}
header .container {
@@ -81,7 +93,7 @@ header .site-nav {
}
.logo img {
height: 3rem;
height: clamp(1.5rem, 4vw, 3rem);
margin: .5rem;
}
@@ -176,4 +188,30 @@ pong-game {
display: block;
}
.news-list {
list-style: none;
padding: 0;
margin: 0;
text-decoration: none;
}
.news-list li a {
display: block;
margin-bottom: 0.5rem;
background-color: var(--hl-color);
color: var(--menu-font-color);
text-decoration: none;
padding: 0.5rem;
}
.news-list li a:hover {
background-color: var(--bg-color);
}
.news-list li a span {
display: block;
font-size: 0.7em;
margin-bottom: 0.3em;
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

View File

@@ -0,0 +1,176 @@
async function initMap(containerId, mapStyleUrl) {
return new Promise((resolve, reject) => {
const map = new maplibregl.Map({
style: mapStyleUrl,
center: [12.318427099380749, 51.323676093687546],
zoom: 7,
container: containerId,
});
map.on("load", () => {
addImages(map);
addEvents(map);
resolve(map);
});
});
}
async function displaySpacesLayer(spaces, map) {
const spaceFeatures = [];
const bounds = new maplibregl.LngLatBounds();
spaces.forEach((space, idx) => {
if (
!space.data ||
!space.data.ext_habitat ||
space.data.ext_habitat.toLowerCase() != "chaoszone"
) {
return;
}
const open = space.data.state && space.data.state.open;
spaceFeatures.push({
type: "Feature",
properties: {
space: space.data,
icon: "custom-marker" + (open ? "-green" : ""),
},
geometry: {
type: "Point",
coordinates: [space.data.location.lon, space.data.location.lat],
},
});
bounds.extend(
new maplibregl.LngLat(space.data.location.lon, space.data.location.lat)
);
});
map.addSource("points", {
type: "geojson",
data: {
type: "FeatureCollection",
features: spaceFeatures,
},
});
// Add a symbol layer
map.addLayer({
id: "symbols",
type: "symbol",
source: "points",
filter: ["!", ["has", "point_count"]],
layout: {
"icon-image": "{icon}",
"icon-size": 0.4,
"icon-allow-overlap": true,
},
});
map.fitBounds(bounds, { padding: 100, animate: false });
map.getCanvas().style.cursor = "default";
map.scrollZoom.disable();
}
async function addImages(map) {
map
.loadImage("./img/marker_small_white.png?l=1")
.then((image) => map.addImage("custom-marker", image.data));
map
.loadImage("./img/marker_small_green.png?l=1")
.then((image) => map.addImage("custom-marker-green", image.data));
}
function addEvents(map) {
map.on("mouseenter", "symbols", () => {
map.getCanvas().style.cursor = "pointer";
});
map.on("mouseleave", "symbols", () => {
map.getCanvas().style.cursor = "default";
});
map.on("click", "symbols", (e) => {
const coordinates = e.features[0].geometry.coordinates.slice();
const space = JSON.parse(e.features[0].properties.space);
console.log(e.features[0]);
// Ensure that if the map is zoomed out such that multiple
// copies of the feature are visible, the popup appears
// over the copy being pointed to.
while (Math.abs(e.lngLat.lng - coordinates[0]) > 180) {
coordinates[0] += e.lngLat.lng > coordinates[0] ? 360 : -360;
}
const open = space.state && space.state.open;
let stateHtml = space.state
? `<div>${open ? "geöffnet" : "gerade geschlossen"}</div>`
: "";
let html = `<div>
<div><strong>${space.space}</strong></div>
${stateHtml}
<div><a href="${space.url}" target='_blank'>${space.url}</a></div>
</div>`;
new maplibregl.Popup().setLngLat(coordinates).setHTML(html).addTo(map);
});
}
class ChaosMap extends HTMLElement {
constructor() {
super();
this.attachShadow({ mode: 'open' });
}
connectedCallback() {
this.render();
}
render() {
this.shadowRoot.innerHTML = `
<link rel="stylesheet" href="https://map.chaoszone.cz/proxy/maplibre-gl/dist/maplibre-gl.css">
<script src="https://map.chaoszone.cz/proxy/maplibre-gl/dist/maplibre-gl.js"></script>
<style>
:host {
display: block;
width: 100%;
height: max(400px, 50vh);
margin: 0;
}
#map {
width: 100%;
height: 100%;
}
</style>
<div id="map"></div>
`;
setTimeout(() => {
this.initMap();
}, 500);
}
async initMap() {
const map = await initMap(this.shadowRoot.getElementById('map'), './js/mapstyle.json');
// Fetch spaces data from the API
const response = await fetch('https://map.chaoszone.cz/spaceapi');
const data = await response.json();
await displaySpacesLayer(data, map);
}
}
const script = document.createElement('script');
script.src = 'https://map.chaoszone.cz/proxy/maplibre-gl/dist/maplibre-gl.js';
document.body.appendChild(script);
customElements.define('chaos-map', ChaosMap);

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,134 @@
const chaoszoneArray = [
// Zeile 1: " ###### ## ## ### ####### ###### ######## ####### ## ## ######## "
[0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1],
// Zeile 2: "## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ## "
[1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 3: "## ## ## ## ## ## ## ## ## ## ## #### ## ## "
[1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 4: "## ######### ## ## ## ## ###### ## ## ## ## ## ## ###### "
[1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,0,0],
// Zeile 5: "## ## ## ######### ## ## ## ## ## ## ## #### ## "
[1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 6: "## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## "
[1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 7: " ###### ## ## ## ## ####### ###### ######## ####### ## ## ######## "
[0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1]
];
//register custom element
class PongGame extends HTMLElement {
constructor() {
super();
this.attachShadow({ mode: 'open' });
}
connectedCallback() {
this.render();
}
render() {
this.shadowRoot.innerHTML = `
<style>
:host {
--canvas-bg: inherit;
--text-color: #ece2d5;
--ball-color: #ece2d5;
display: block;
text-align: center;
margin: 1rem 0;
}
:root {
--text-color: #ece2d5;
}
canvas {
width: 100%;
height: auto;
}
</style>
<canvas id="pongCanvas"></canvas>
`;
this.initGame();
}
initGame() {
const canvas = this.shadowRoot.getElementById('pongCanvas');
const ctx = canvas.getContext('2d');
console.log('Initializing Pong Game');
// set cancan inner dimanesion
canvas.width = 520;
canvas.height = 100;
// Game variables
let ballRadius = 2;
let x = canvas.width / 2;
let y = canvas.height - 30;
let dx = 2;
let dy = -2;
// Draw the ball
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = 'var(--ball-color)';
ctx.fill();
ctx.closePath();
// Draw the ASCII art
ctx.font = '10px monospace';
ctx.fillStyle = '#ece2d5';
//set text color
for (let row = 0; row < chaoszoneArray.length; row++) {
for (let col = 0; col < chaoszoneArray[row].length; col++) {
if (chaoszoneArray[row][col] === 1) {
ctx.fillText('#', col * 6 + 10, row * 12 + 20);
}
}
}
}
// Update the game state
function update() {
draw();
// Move the ball
x += dx;
y += dy;
// Bounce off walls
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy > canvas.height - ballRadius || y + dy < ballRadius) {
dy = -dy;
}
//detect collision with ASCII art and remove part of it
let col = Math.floor((x - 10) / 6);
let row = Math.floor((y - 20) / 12);
if (row >= 0 && row < chaoszoneArray.length && col >= 0 && col < chaoszoneArray[row].length) {
if (chaoszoneArray[row][col] === 1) {
chaoszoneArray[row][col] = 0;
dy = -dy; //bounce the ball
}
}
requestAnimationFrame(update);
}
update();
}
}
customElements.define('pong-game', PongGame);

View File

@@ -1,134 +0,0 @@
const chaoszoneArray = [
// Zeile 1: " ###### ## ## ### ####### ###### ######## ####### ## ## ######## "
[0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1],
// Zeile 2: "## ## ## ## ## ## ## ## ## ## ## ## ## ### ## ## "
[1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,1,1,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 3: "## ## ## ## ## ## ## ## ## ## ## #### ## ## "
[1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,1,1,0,0,0,1,1,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 4: "## ######### ## ## ## ## ###### ## ## ## ## ## ## ###### "
[1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,1,0,0,0],
// Zeile 5: "## ## ## ######### ## ## ## ## ## ## ## #### ## "
[1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 6: "## ## ## ## ## ## ## ## ## ## ## ## ## ## ### ## "
[1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,1,1,1,0,1,1,0,0,0,0,0,0,0],
// Zeile 7: " ###### ## ## ## ## ####### ###### ######## ####### ## ## ######## "
[0,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,0,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1]
];
//register custom element
class PongGame extends HTMLElement {
constructor() {
super();
this.attachShadow({ mode: 'open' });
}
connectedCallback() {
this.render();
}
render() {
this.shadowRoot.innerHTML = `
<style>
:host {
--canvas-bg: inherit;
--text-color: #ece2d5;
--ball-color: #ece2d5;
display: block;
text-align: center;
margin: 1rem 0;
}
:root {
--text-color: #ece2d5;
}
canvas {
width: 100%;
height: auto;
}
</style>
<canvas id="pongCanvas"></canvas>
`;
this.initGame();
}
initGame() {
const canvas = this.shadowRoot.getElementById('pongCanvas');
const ctx = canvas.getContext('2d');
console.log('Initializing Pong Game');
// set cancan inner dimanesion
canvas.width = 520;
canvas.height = 100;
// Game variables
let ballRadius = 2;
let x = canvas.width / 2;
let y = canvas.height - 30;
let dx = 2;
let dy = -2;
// Draw the ball
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.beginPath();
ctx.arc(x, y, ballRadius, 0, Math.PI * 2);
ctx.fillStyle = 'var(--ball-color)';
ctx.fill();
ctx.closePath();
// Draw the ASCII art
ctx.font = '10px monospace';
ctx.fillStyle = '#ece2d5';
//set text color
for (let row = 0; row < chaoszoneArray.length; row++) {
for (let col = 0; col < chaoszoneArray[row].length; col++) {
if (chaoszoneArray[row][col] === 1) {
ctx.fillText('#', col * 6 + 10, row * 12 + 20);
}
}
}
}
// Update the game state
function update() {
draw();
// Move the ball
x += dx;
y += dy;
// Bounce off walls
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
dx = -dx;
}
if (y + dy > canvas.height - ballRadius || y + dy < ballRadius) {
dy = -dy;
}
//detect collision with ASCII art and remove part of it
let col = Math.floor((x - 10) / 6);
let row = Math.floor((y - 20) / 12);
if (row >= 0 && row < chaoszoneArray.length && col >= 0 && col < chaoszoneArray[row].length) {
if (chaoszoneArray[row][col] === 1) {
chaoszoneArray[row][col] = 0;
dy = -dy; //bounce the ball
}
}
requestAnimationFrame(update);
}
update();
}
}
customElements.define('pong-game', PongGame);