Grunge
BIN
Textures/Texture1.png
Normal file
After Width: | Height: | Size: 203 KiB |
BIN
Textures/Texture10.png
Normal file
After Width: | Height: | Size: 240 KiB |
BIN
Textures/Texture11.png
Normal file
After Width: | Height: | Size: 158 KiB |
BIN
Textures/Texture12.png
Normal file
After Width: | Height: | Size: 257 KiB |
BIN
Textures/Texture13.png
Normal file
After Width: | Height: | Size: 135 KiB |
BIN
Textures/Texture14.png
Normal file
After Width: | Height: | Size: 311 KiB |
BIN
Textures/Texture15.png
Normal file
After Width: | Height: | Size: 308 KiB |
BIN
Textures/Texture2.png
Normal file
After Width: | Height: | Size: 248 KiB |
BIN
Textures/Texture3.png
Normal file
After Width: | Height: | Size: 447 KiB |
BIN
Textures/Texture4.png
Normal file
After Width: | Height: | Size: 274 KiB |
BIN
Textures/Texture5.png
Normal file
After Width: | Height: | Size: 439 KiB |
BIN
Textures/Texture6.png
Normal file
After Width: | Height: | Size: 101 KiB |
BIN
Textures/Texture7.png
Normal file
After Width: | Height: | Size: 181 KiB |
BIN
Textures/Texture8.png
Normal file
After Width: | Height: | Size: 199 KiB |
BIN
Textures/Texture9.png
Normal file
After Width: | Height: | Size: 388 KiB |
19
Textures/white2alpha.py
Executable file
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#!/usr/bin/env python3
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from PIL import Image
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import sys
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im = Image.open(sys.argv[1])
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width, height = im.size
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pixels = im.load()
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for y in range(height):
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for x in range(width):
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p = pixels[x,y]
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if len(p) != 4:
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p = p + (255, )
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r, g, b, a = p
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if r != 0:
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pixels[x,y] = 255, 255, 255, 0
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im.save(sys.argv[1])
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857
eismond-texture.svg
Normal file
After Width: | Height: | Size: 924 KiB |